RPG1 - Strategy Room
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- mountainmage
- Mage of the Mountains
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Re: RPG1 - Strategy Room
When I add my to hit bonuses, I'm really subtracting them from 10, right?
No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
- ruotwocone
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Re: RPG1 - Strategy Room
yes. then you add the enemies' armor bonus - which for these creatures is 5.mountainmage wrote:When I add my to hit bonuses, I'm really subtracting them from 10, right?
- Sahan
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Re: RPG1 - Strategy Room
So assuming you have no bonuses, you need 15 miminmum to hit?
Destructicus wrote: Alt text:
"I wonder if chemists feel bad that they're always left out of these sorts of jokes."
Since when is chemistry not a science?
- ruotwocone
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Re: RPG1 - Strategy Room
right.Sahan wrote:So assuming you have no bonuses, you need 15 miminmum to hit?
- mountainmage
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Re: RPG1 - Strategy Room
Technically I used a skill and then attacked. I wanted to use my Cloud of Searing Soot, but I was afraid I'd hit the slaves.ruotwocone wrote:Also, I'm just throwing this out there - everybody so far is attacking with weapons. you all have skills. many of these skills are really powerful if you think outside the box with them.
No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
- Sahan
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Re: RPG1 - Strategy Room
I refrained from using my 'Play Awful Music' because I didn't know how the randome effects would turn out, but here goes.
Destructicus wrote: Alt text:
"I wonder if chemists feel bad that they're always left out of these sorts of jokes."
Since when is chemistry not a science?
- ruotwocone
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Re: RPG1 - Strategy Room
If anybody else wants to make an action, do so by monday. I will run all the actions then. If you don't submit an action I'm going to assume you just stand still and do nothing so get that stuff in!
- diode_dirigible
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Re: RPG1 - Strategy Room
is my attack part of the current round?
- Asherian
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Re: RPG1 - Strategy Room
I'm fully intending to do something next round, this round I'm planning on just looking ignorable with my tonfas in hand in case something attacks me to defend myself. Next round I have plans though.. horrible magnificent plans.
As pure as the driven snow. Bitches
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Re: RPG1 - Strategy Room
Apparently, i stood there looking dashing for that first round jingamathing.
Soooooooooooo. Do i dare do something anyways, breaking your rules, or should i just wait for round two?
Soooooooooooo. Do i dare do something anyways, breaking your rules, or should i just wait for round two?
bird bird bird, bird is a word, b-b-b-b-bird oh yeah bird is a word, bird bird bird
- ruotwocone
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Re: RPG1 - Strategy Room
yes, your dashing stare was excellently intimidating. Round 1 results are now up... feel free to declare for round 2 now, or wait until i have posted the updated map.cheez.wiz wrote:Apparently, i stood there looking dashing for that first round jingamathing.
Soooooooooooo. Do i dare do something anyways, breaking your rules, or should i just wait for round two?
- mountainmage
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Re: RPG1 - Strategy Room
I plan on attacking another eggy, but I'll wait for the updated map.
No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
- ruotwocone
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Re: RPG1 - Strategy Room
map has been updated. I know some of you declared movements to certain places, but I found hunting that down to be boring so I just put people where I thought it would be logical. If you want to be in a different spot, send me a PM.
- Lethal Interjection
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Re: RPG1 - Strategy Room
I think I'm going to try once more with my gun. Should I support Cog and fire at one of those two, or attack one of the flankers coming around the rock? Suggestions?
- diode_dirigible
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Re: RPG1 - Strategy Room
You could get me out of immediate danger, that would be nice. If you would like to take on #10 please?
Twocone, would my cats fight for me if I summoned them? I feel that they would but I'm sure you don't want to have to keep track of more units
Twocone, would my cats fight for me if I summoned them? I feel that they would but I'm sure you don't want to have to keep track of more units